Junk Forward
EARTH 3

Junk Forward

  • Archetype:
  • Junk

  • ATK:
  • 900

  • DEF:
  • 1500

  • View:
  • 4144




If you control no monsters, you can Special Summon this card (from your hand).




 
 
AI Power Analysis
Material body / NormalConfidence: Medium
55± 8/ 100
Power Score
Intrinsic 53
Deck 56

Junk Forward — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 53 · Deck: 56 · Meta: provisional
  • Primary role: Material body / Normal · Secondary: Extender

Why it scores here

Junk Forward is a Level 3 Warrior whose only text is a hand Special Summon that requires you to control no monsters, so its value is a clean, free body that can be summoned in a monsterless spot and then used as material. Its score comes from accessibility, Level 3 material fit, and near-zero deck cost, not from its 900 ATK or 1500 DEF. The 400-of-400 deck inclusion is a staple signal (guardrail 3) that confirms it is easy to run, not that it is strong; no combo, refuel, or interaction evidence supports a higher score.

Axis scores

Axis Score Evidence
Accessibility 45 The hand-summon route only opens when you control no monsters, and no combo or searcher evidence shows a live route (verified text, observed 400/400 decks; with 0 combo appearances, the route itself is inferred).
Combo & Conversion 35 The card is a 900-ATK body with no recorded board appearances, so conversion is text-only inference (inferred).
Resource Economy 30 The card gives no card advantage, refuel, or GY recovery in its text, so the resource value is a tempo-neutral free summon (verified).
Effect & Interaction 5 The card has no negation, removal, or hand-trap effect in its text (verified).
Material Utility 55 It is a non-Tuner Level 3 Earth Warrior, which makes it a generic material body; combo data is absent, so the fit is inferred from level and type (verified level/type, inferred use).
Resilience & Flexibility 40 Its single hand-summon route depends on an empty monster zone, which limits when it works, and no counter data is supplied (inferred).
Deck-Building Efficiency 80 The card is run at 1-3 copies across 400 decks (avg 1.97), has no garnet or lock text, and is splashable (observed copy counts, verified text).

Calculation

Weight profile: 0.7 Material body + 0.3 Extender. Intrinsic ≈ 53, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free hand summon that adds a Level 3 body without spending a card
  • Generic material fit for Level 3 plays (inferred from level and type)
  • Runs in 85 distinct archetypes at 1-3 copies, so it is portable across homes
  • Clean deckbuilding cost with no garnet or lock text

Weaknesses

  • Requires an empty monster zone, so it cannot be used when you already control a monster
  • No recorded combo appearances, so board conversion is unproven
  • No refuel, recursion, or negation effect
  • 900 ATK / 1500 DEF is a weak body and earns no points

Counters / choke points

  • Any monster you control blocks the summon condition (verified text)
  • No counter data is supplied in the evidence, so any negation of its hand-summon is unverified

Best use

Material body / empty-field hand-summon filler. Decks: Phantom Knights, Gouki, Wind-Up, Synchron, Infernoble Knight. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: Special Summon from hand only if you control no monsters; Level 3, Earth, Warrior, Effect Monster (not Tuner), ATK 900 / DEF 1500; Appears in 400 of 400 sampled decks at 1-3 copies (avg 1.97) across 85 archetypes; No combo appearances recorded (total_combos 0)
  • Observed: Top partners: Reinforcement of the Army (74.5%), Ash Blossom & Joyous Spring (57.2%), Isolde (49.5%); Copy distribution: 161 decks at 1, 91 at 2, 148 at 3; Guide 634 describes Warrior special summons as the core of the Warrior deck, which is the only guide support for its role; usage_statistics covers 2 archetypes only: Genex 100% (typical 3 copies), Battlin' Boxer 60% (typical 1 copy)
  • Inferred: The card is a generic Level 3 material body, based on level and type with no combo evidence; The hand-summon route is live mainly when the field is cleared, which limits access to specific turns
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) decks_running_main is 400 of 400 sampled decks (100%), which is unusually high; verify the CardId match is not over-broad usage_statistics covers only 2 archetypes no counter or negation data for the hand-summon route no metagame sample supplied, so meta_power is null











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